Sol Ruca Reveals 2K Scanning Years Before WWE Game Debut

Sol Ruca shared insight into her experience being scanned by 2K, a process that took place several years before she appeared as a base character in the WWE 2K25 video game. This early scanning was part of preparations by 2K to capture potential talent for future game releases.

In a recent interview with Fightful’s Sean Ross Sapp, Ruca described how the scanning was conducted inside a large RV outfitted with multiple cameras around a seat. These cameras captured detailed images of her tattoos and facial expressions to create an accurate digital model well in advance of the game’s launch.

Details of the Scanning Experience Explained by Sol Ruca

Ruca explained the scanning setup as involving numerous cameras that took pictures to document her features comprehensively. She noted that the scanning likely included many wrestlers as a precaution, even if they were not immediately featured in the game. Regarding whether the process has changed for future games, Ruca admitted she was uncertain and only shared what she personally experienced.

“I don’t know. I think they used to do that kind of stuff with people, but as far as like this past one that came out that I was in, I have no idea. We did like the, 2K scan. So there’s this big RV that we go into and there’s a seat with cameras all around you. They basically take pictures of all your tattoos and you making facial expressions and stuff. That was kind of all that I did. That was, I think, a few years before I was even in the game. So I think they just did a bunch of people just in case they were needed for the game and then eventually that came out. So as far as that goes, I don’t know if it’s any different next time. I don’t know. That’s, that’s all I got for you, to be honest.”

—Sol Ruca, Professional Wrestler

Additional Commentary and Fan Engagement

Besides discussing the scanning, Ruca also mentioned Oba Femi’s claim about performing a Sol Snatcher move, noting fans can see her full remarks in the original interview. The comprehensive discussion offers fans greater insight into her perspective and involvement with the game and wrestling community.

Sol Ruca
Image of: Sol Ruca

The Impact of Early Digital Scanning in Wrestling Video Games

The early scanning of wrestlers like Sol Ruca highlights 2K’s forward-looking strategy to gather digital assets for game development long before release dates. This method ensures that a wide roster of characters can be incorporated as needed, contributing to the authenticity and graphical detail of wrestling titles such as WWE 2K25. For Ruca, this approach meant her entrance into the game world was prepared years ahead, marking a significant step in her career’s digital footprint.

Going forward, observing how 2K evolves its scanning technology and selection process will be key for wrestlers anticipating inclusion in upcoming titles. Sol Ruca’s experience signals that even those not immediately in the spotlight may be digitally prepared early on, reflecting the growing integration of real-world talent into interactive entertainment.

Courtney Pate
Courtney Pate
Courtney Pate is a journalist at CynicalTimes.org, focused on covering the WWE NXT Women’s Division. With three years of experience in wrestling journalism, she provides in-depth reporting on up-and-coming talent, standout matches, and developing storylines within NXT. Courtney’s coverage brings attention to the rising stars shaping the future of WWE, offering timely updates, detailed analysis, and thoughtful commentary. Her work shines a spotlight on the athleticism, character evolution, and competitive landscape of the NXT women’s roster. Committed to accuracy and storytelling, Courtney connects readers to the pulse of WWE’s fastest-growing division.