Triple H, along with his dedicated Creative Writing Team, has been actively shaping WWE storylines, often making last-minute adjustments. This dynamic approach to storytelling has led to a recent revelation about the WWE RAW Women’s Championship Tournament that crowned the first-ever Women’s Intercontinental Champion. The tournament started on December 2 in Everett, Washington, to introduce this new title, with notable competitors advancing through early rounds in various cities including Wichita, Kansas, and Boston, Massachusetts.
Initially, the tournament followed a clear trajectory: Dakota Kai advanced past Shayna Baszler and Katana Chance, while Lyra Valkyria moved forward by defeating Ivy Nile and Zelina Vega. Zoey Stark beat Raquel Rodriguez and Kayden Carter, and IYO SKY triumphed over Natalya and Alba Fyre to complete the first round. The semi-finals took place on the final RAW episode of the year, where Kai overcame Stark and Valkyria defeated SKY, setting up the championship match for January 13 on RAW’s Netflix special. Valkyria won the inaugural title but lost it to Becky Lynch 144 days later at Money In the Bank.
Original Plans Differed From What Fans Saw On-Air
New details shared via WWE Unreal’s promotional content, including a behind-the-scenes snapshot posted by Triple H on social media, have exposed changes in the Women’s Intercontinental Championship Tournament’s course. Fans were initially critical of WWE Unreal for focusing too much on backstage content, but the whiteboard photo from a creative meeting reveals a significant alteration: the semi-finals had originally been set for Lyra Valkyria to face Alba Fyre, rather than IYO SKY.

IYO SKY, who holds the current Women’s World Championship, was added to the tournament after Kairi Sane was sidelined by injury. SKY defeated Alba Fyre and Natalya in a first-round triple threat match, advancing instead of Fyre. However, the whiteboard suggests that Fyre was initially expected to progress to the semi-finals, a plan that changed in the lead-up to the matches. Interestingly, IYO’s name appears on the creative notes instead of Kairi’s, leaving uncertainty around the decision to have SKY defeat Fyre and Natalya rather than Fyre prevailing over both opponents.
WWE Wrestlers React to the Sudden Tournament Developments
The unpredictable nature of the tournament extended to the wrestlers themselves. Lyra Valkyria, nicknamed The Lady Of The Opera, disclosed that she was unaware of her advancement into the finals until arriving at the arena. This surprise element highlights how WWE’s creative decisions can shift rapidly, even among the participants. Additionally, it remains unclear if WWE ever planned a championship final featuring Alba Fyre against Dakota Kai or if Valkyria was intended to surpass Fyre or SKY from the start to become the inaugural Women’s Intercontinental Champion.
WWE Unreal and Its Impact on Wrestling Storytelling
WWE Unreal, set to premiere on Netflix later this summer, is generating buzz with its glimpses into WWE’s creative process, despite some fan criticism. Triple H, who is also WWE’s Chief Content Officer, teased further promotional material ahead of the premiere, including a new trailer release scheduled for July 15 alongside images featuring Jey Uso and backstage meetings. These behind-the-curtain revelations, such as the surprising twist behind the Women’s Intercontinental Championship Tournament, give audiences insight into the complex and evolving nature of WWE’s storytelling and production decisions.
How This Tournament Revision May Influence WWE’s Future Creative Directions
The unexpected revision to the tournament underscores WWE’s fluid approach to developing wrestling narratives, where creative teams must often pivot due to injuries, performance considerations, or audience response. This approach can result in uncertainty for performers and fans but also allows for fresh storylines and surprising outcomes. The Women’s Intercontinental Championship Tournament shake-up, as unveiled by Triple H, exemplifies how WWE balances planning with adaptability, signaling possible further changes in future WWE events and programs streamed on platforms like Netflix.
